DEVON.SYS VER 1.00

[ TERMINAL ]

Physics Engine

NAME

physics-engine - Physics Engine

SYNOPSIS

Rigid-body sphere physics in C++20 with an OpenGL viewer.

DESCRIPTION

Spheres fall, bounce, slide, roll, and collide with restitution and Coulomb friction. Friction at the contact point creates torque, so a sliding ball spins up and settles into rolling on its own.

Every result is checked against a closed-form answer in the test suite.

STACK

C++20, OpenGL, GLSL, GLM, CMake, Catch2

HIGHLIGHTS

  • Sequential-impulse solver with accumulated impulse clamping and a friction cone
  • Exponential-map quaternion integration so rotation doesn't drift at high spin
  • Shared contact point conserves angular momentum to machine precision
  • Tests for free fall, bounce height, the 5/7 slide-to-roll speed, momentum conservation, and bitwise determinism
  • Custom GLSL vertex and fragment shaders for real-time rendering

LINKS